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Static and Dynamic Texture Mixing Using Optimal Transport.

Sira FerradansGui-Song XiaGabriel PeyréJean-François Aujol
Published in: SSVM (2013)
Keyphrases
  • early vision
  • three dimensional
  • dynamic programming
  • gray level
  • texture features
  • texture mapping
  • data sets
  • genetic algorithm
  • learning algorithm
  • feature extraction
  • real scenes
  • texture information
  • optimal design