An Immersive VR Experience to Learn the Craft of Printmaking.
Marcello CarrozzinoCristian LorenziniMihai DuguleanaChiara EvangelistaRaffaello BrondiFranco TecchiaMassimo BergamascoPublished in: AVR (2) (2016)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- virtual space
- computer graphics
- multi user
- three dimensional
- similarity measure
- augmented reality
- human computer interaction
- virtual reality technology
- entry level
- facilitate learning
- mixed reality
- learning curve
- decision trees
- real world
- information technology
- efficient learning
- image processing
- unsupervised manner
- artificial intelligence
- genetic algorithm
- immersive environments
- data mining
- databases