The Pedagogical Use of the Internet of Things in Virtual Worlds to Encourage a Behavior Change in Obese Individuals.
Fabiana Santiago SgobbiLiane Margarida Rockenbach TaroucoEliseo Berni ReateguiPublished in: iThings/GreenCom/CPSCom/SmartData (2017)
Keyphrases
- virtual world
- physical world
- virtual environment
- virtual agents
- multi user
- virtual reality
- e learning
- collaborative learning
- virtual objects
- mixed reality
- ubiquitous computing
- learning environment
- virtual communities
- virtual learning environments
- learning objects
- mobile devices
- immersive environments
- key technologies
- face to face interactions
- autonomous robots
- serious games
- human behavior
- learning processes
- learning activities
- information technology
- metadata