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Are educational computer micro-games engaging and effective for knowledge acquisition at high-schools? A quasi-experimental study.
Cyril Brom
Michal Preuss
Daniel Klement
Published in:
Comput. Educ. (2011)
Keyphrases
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experimental study
knowledge acquisition
high school
educational games
knowledge base
experimental evaluation
expert systems
video games
e learning
artificial intelligence
computer games
computer technology
high school students
classroom teaching