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Leveraging Augmented Reality to Create Apps for People with Visual Disabilities: A Case Study in Indoor Navigation.
Chris Yoon
Ryan Louie
Jeremy Ryan
MinhKhang Vu
Hyegi Bang
William Derksen
Paul Ruvolo
Published in:
ASSETS (2019)
Keyphrases
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augmented reality
indoor navigation
virtual objects
human computer interaction
mixed reality
structured environments
real environment
virtual reality
real scenes
visual perception
camera tracking
real objects
high quality
head mounted display
fiducial markers
computer vision
real time
video data
mobile phone