#StayHome Playing LoL - Analyzing Players' Activity and Social Bonds in League of Legends During Covid-19 Lockdowns.
Simone PetrosinoEnrica LoriaJohanna PirkerPublished in: CoRR (2021)
Keyphrases
- board game
- multi player
- online game
- imperfect information
- social interaction
- card game
- card games
- games played
- social networks
- communication patterns
- small size
- game playing
- social networking
- game theory
- social activities
- game players
- social media
- social context
- game play
- collaborative learning environments
- computer games
- robot soccer
- activity theory
- role playing game
- human behavior
- activity recognition