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Multi-GPU volume rendering using MapReduce.
Jeff A. Stuart
Cheng-Kai Chen
Kwan-Liu Ma
John D. Owens
Published in:
HPDC (2010)
Keyphrases
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volume rendering
graphics hardware
ray casting
volume visualization
volume data
real time
parallel programming
texture mapping
parallel computing
processing speed
image based rendering
direct volume rendering
graphics processing units
parallel processing
parallel implementation
gpu implementation
face detection