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Testing the Use of Egocentric Interactive Techniques in Immersive Virtual Environments.
Luciana Porcher Nedel
Carla Maria Dal Sasso Freitas
Liliane J. Jacob
Marcelo Soares Pimenta
Published in:
INTERACT (2003)
Keyphrases
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immersive virtual environments
synthetic characters
search based software testing
virtual environment
test cases
user interaction
computer games
reinforcement learning
software engineering
virtual reality
activity recognition
user friendly
virtual characters