Method in the madness: the design of games as valid and reliable scientific tools.
Laura M. LevyAmy J. LambethRob SolomonMaribeth GandyPublished in: FDG (2018)
Keyphrases
- experimental evaluation
- computational cost
- highly accurate
- high accuracy
- cost function
- prior knowledge
- preprocessing
- significant improvement
- multiscale
- artificial intelligence
- clustering method
- segmentation method
- high precision
- pairwise
- similarity measure
- probabilistic model
- image registration
- edge detection
- building blocks
- genetic algorithm