How can people with disabilities navigate in virtual reality with an input device they can use?
Kerstin BoschianAnette LarssonRoy C. DaviesUlf MinörGerd JohanssonPublished in: HCI (2) (1999)
Keyphrases
- virtual reality
- input device
- augmented reality
- virtual environment
- computer graphics
- virtual world
- three dimensional
- virtual reality technology
- virtual museum
- user interface
- hand gestures
- gesture recognition
- interactive virtual
- collaborative virtual environments
- eye gaze
- computer vision
- search tasks
- smart phones
- force feedback
- human body
- digital libraries
- face recognition
- multi sensory
- metadata