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GaussMR: Interactive Gaussian Splatting Sandbox with GPU Particles and Signed Distance Fields.

Daiki Taniguchi
Published in: SIGGRAPH Immersive Pavilion (2024)
Keyphrases
  • signed distance
  • graphics hardware
  • multiple range images
  • real time
  • volume rendering
  • level set
  • computer vision
  • maximum likelihood
  • euclidean distance
  • computer graphics
  • range images
  • parallel implementation