Recognizing Evoked Potentials in a Virtual Environment.
Jessica D. BaylissDana H. BallardPublished in: NIPS (1999)
Keyphrases
- virtual environment
- evoked potentials
- virtual reality
- frequency ranges
- virtual world
- brain computer interface
- computer graphics
- physical environment
- virtual humans
- haptic interaction
- visual stimuli
- virtual agents
- artificial neural networks
- real environment
- virtual characters
- interaction model
- computer vision
- serious games
- short term
- user interface