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3-D Sound Reproduction System for Immersive Environments Based on the Boundary Surface Control Principle.

Seigo EnomotoYusuke IkedaShiro IseSatoshi Nakamura
Published in: HCI (13) (2011)
Keyphrases
  • immersive environments
  • control system
  • three dimensional
  • control method
  • high curvature
  • machine learning
  • virtual world
  • robotic systems
  • cross section
  • surface model
  • boundary points