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3-D Sound Reproduction System for Immersive Environments Based on the Boundary Surface Control Principle.
Seigo Enomoto
Yusuke Ikeda
Shiro Ise
Satoshi Nakamura
Published in:
HCI (13) (2011)
Keyphrases
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immersive environments
control system
three dimensional
control method
high curvature
machine learning
virtual world
robotic systems
cross section
surface model
boundary points