Investigating the influence of neck muscle vibration on illusory self-motion in virtual reality.
Lars KooijmanHoushyar AsadiCamilo Gonzalez ArangoShady M. K. MohamedSaeid NahavandiPublished in: Virtual Real. (2024)
Keyphrases
- virtual reality
- computer animation
- virtual environment
- computer graphics
- augmented reality
- image sequences
- space time
- interactive virtual
- optical flow
- three dimensional
- motion analysis
- virtual humans
- virtual museum
- multi sensory
- photorealistic
- motion tracking
- virtual reality technology
- visual data mining
- computer interface
- camera motion
- virtual world
- moving objects
- video sequences
- virtual training
- computer vision
- virtual space
- motion capture
- motion planning
- human motion
- digital libraries
- virtual laboratory
- dynamic scenes
- mathematical model
- real time
- tangible user interface