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Surface scratches: measuring, modeling and rendering.
Stéphane Mérillou
Jean-Michel Dischler
Djamchid Ghazanfarpour
Published in:
Vis. Comput. (2001)
Keyphrases
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real time rendering
computer graphics
image based rendering
computer vision and graphics
three dimensional
texture mapping
range data
surface reconstruction
viewpoint
real time
d objects
multi view
multiresolution
vector field
image formation
reconstruction method
high quality