Design-based research on the use of a tangible user interface for geometry teaching in an inclusive classroom.
Andreja Istenic StarcicMara CoticMatej ZajcPublished in: Br. J. Educ. Technol. (2013)
Keyphrases
- tangible user interface
- technology enhanced
- learning environment
- learning analytics
- teacher education
- enhancing learning
- learning sciences
- higher education
- computer based learning
- cooperative learning
- elementary school
- collaborative learning
- pilot testing
- virtual classroom
- classroom teaching
- virtual reality
- online learning
- learning process
- digital storytelling
- primary school
- middle school students
- technology supported
- teaching methods
- language learning
- information literacy
- science education
- school teachers
- teaching practices
- secondary school
- e learning
- blended learning
- student learning
- learning activities
- communication skills
- learning community
- technology enhanced learning
- augmented reality
- learning design
- three dimensional
- preservice teachers
- teaching learning
- classroom environment
- learning experience
- undergraduate engineering
- professional development
- student centered
- hong kong
- teacher training
- learning opportunities
- mathematical concepts
- digital literacy
- instructional strategies
- distance learning
- high school
- technology integration
- computer vision
- teaching strategies
- educational technology
- computer based training
- english as a foreign language
- elementary school students
- student participation
- design process
- english teaching
- project based learning
- learning styles