A Gamified Learning Experience for Teaching European Values in English Lessons.
Lucía García-HolgadoFrancisco José García-PeñalvoAndrea Vázquez-IngelmoPublished in: HCI (40) (2024)
Keyphrases
- learning experience
- learning process
- e learning
- technology supported
- computer based learning
- learning design
- learning styles
- personalized learning
- teaching strategies
- learning tools
- learning opportunities
- mobile learning
- virtual learning environments
- learning outcomes
- language skills
- learning environment
- video games
- learning resources
- learning scenarios
- learning processes
- training program
- learning systems
- language learning
- computer skills
- learning materials
- online learning environments
- distance learning
- classroom environment
- cooperative learning
- higher education
- learning activities
- online learning
- positive attitude
- instructor led
- assessment tool
- learning path
- word processing
- m learning
- secondary school
- game play
- computer technology
- high school
- learning management systems