Interactive display and animation of B-spline solids as muscle shape primitives.
Victor Ng-Thow-HingEugene FiumePublished in: Computer Animation and Simulation (1997)
Keyphrases
- b spline
- shape primitives
- computer graphics
- control points
- basis functions
- affine transformation
- tensor product
- least squares
- cubic b spline
- text graphics
- image processing
- color palette
- natural images
- object recognition
- learning algorithm
- deformation field
- appearance features
- reinforcement learning
- computer vision
- machine learning