Serious games: Using abstract strategy games in computer science 2: An experience report and lessons learned.
Inés Friss de KerekiAlejandro AdorjanPublished in: EDUCON (2018)
Keyphrases
- lessons learned
- serious games
- computer science
- video games
- virtual environment
- computer games
- case study
- game play
- game development
- game design
- educational games
- game engine
- future directions
- lecture notes
- learning scenarios
- educational tools
- social skills
- intelligent tutoring
- design principles
- participatory design
- artificial intelligence
- adventure game
- game based learning
- design science
- learning processes
- usability testing
- digital games
- communication skills
- machine learning
- software development
- game playing
- learning activities
- software systems
- game ai
- real world