Low cost and latency embedded 3D graphics reciprocation.
Dan CrisuStamatis VassiliadisSorin CotofanaPetri LiuhaPublished in: ISCAS (2) (2004)
Keyphrases
- low cost
- embedded systems
- virtual reality
- low power
- real time
- digital camera
- information systems
- data acquisition
- low latency
- response time
- hardware and software
- smart camera
- load balance
- watermarking algorithm
- prefetching
- signal processing
- search algorithm
- decision trees
- website
- artificial intelligence
- machine learning