A Haptic Interface for Linked Immersive and Desktop Displays: Maintaining Sufficient Frame Rate for Haptic Rendering.
Marcel SeeligWilliam S. HarwinDavid J. RobertsOliver OttoRobin WolffPublished in: PDCS (2004)
Keyphrases
- frame rate
- virtual environment
- virtual reality
- high fidelity
- computer graphics
- real time rendering
- d scene
- video sequences
- virtual world
- spatial resolution
- high speed
- photorealistic
- video rate
- video camera
- motion blur
- real time
- multi projector
- high resolution
- standard pc
- learning environment
- small screen
- augmented reality
- bitstream
- high quality
- dynamic scenes
- multi user
- high frame rate
- real time video processing
- head mounted
- personal computer
- depth map
- user interface
- image processing
- video data
- machine learning