A Pedagogical Approach to Usability in Serious Games.
Christine P. KreutzerMadeline MarksClint A. BowersPublished in: HCI (27) (2015)
Keyphrases
- serious games
- usability testing
- educational software
- virtual environment
- video games
- computer games
- game play
- educational tools
- educational games
- learning scenarios
- intelligent tutoring
- game design
- game engine
- virtual characters
- game development
- learning processes
- communication skills
- game based learning
- virtual world
- digital games
- database management systems
- learning objectives
- design principles
- business process
- social skills