Using Virtual Learners' Behaviours to Help the Development of Educational Business Games.
Nicolas ManinSébastien GeorgePatrick PrévôtPublished in: EC-TEL (2006)
Keyphrases
- e learning
- learning games
- lifelong learning
- games based learning
- game based learning
- educational systems
- educational games
- digital games
- learning community
- role play
- educational experiences
- educational contexts
- augmented reality
- serious games
- online education
- computer games
- game development
- learning environment
- life long learning
- formal education
- learning experience
- mobile games
- collaborative virtual environments
- interactive learning environments
- learner centred
- collaborative learning
- information systems
- virtual world
- virtual reality
- learning processes
- educational software
- learning systems
- small and medium sized
- distance learning
- language learning
- learning technologies
- design principles
- knowledge management
- learning process
- adventure game
- open educational resources
- learning materials
- higher education
- technology enhanced learning
- innovative ways
- secondary school