Exploiting Motion Capture to Enhance Avoidance Behaviour in Games.
Ben J. H. van BastenSander E. M. JansenIoannis KaramouzasPublished in: MIG (2009)
Keyphrases
- motion capture
- human body
- human motion
- human computer interaction
- human figure
- computer animation
- multi view
- computer graphics
- human motion capture
- monocular video sequences
- markerless
- human movement
- pose tracking
- body movements
- motion capture data
- humanoid robot
- non rigid structure from motion
- pairwise
- human motion capture data
- body parts
- motion model
- d objects
- spatio temporal
- high dimensional