Mining Player In-game Time Spending Regularity for Churn Prediction in Free Online Games.
Wanshan YangTing HuangJunlin ZengGemeng YangJintian CaiLijun ChenShivakant MishraYoujian Eugene LiuPublished in: CoG (2019)
Keyphrases
- online game
- multi player
- churn prediction
- online gaming
- telecommunication services
- computer games
- game play
- educational games
- game playing
- data mining
- game based learning
- role playing game
- virtual communities
- knowledge discovery
- random forest
- customer churn
- imperfect information
- video games
- credit risk
- solution concepts
- online communities
- machine learning