A Fast Pace Method for Involving Children in Edutainment-Technology Design.
Angeliki AntoniouGeorge LepourasPublished in: ACHI (2008)
Keyphrases
- experimental evaluation
- support vector machine
- similarity measure
- preprocessing
- cost function
- objective function
- evaluation method
- fully automatic
- synthetic data
- classification accuracy
- classification method
- detection method
- clustering method
- high accuracy
- neural network
- computational cost
- computational complexity
- edge detection
- support vector machine svm
- detection algorithm
- dynamic programming
- design process
- prior knowledge
- case study
- high precision
- image processing
- genetic algorithm