Using Ontology and Gamification to Improve Students' Participation and Motivation in CSCL.
Geiser Chalco ChallcoRiichiro MizoguchiSeiji IsotaniPublished in: HEFA (2017)
Keyphrases
- computer supported collaborative learning
- collaborative learning
- computer supported
- situated learning
- learning environment
- collaborative learning activities
- socio technical
- learning experience
- distance learning
- e learning
- collaborative activities
- high school students
- virtual learning environments
- student motivation
- collaborative knowledge building
- project based learning
- semantic web
- learning styles
- problem based learning
- college students
- individual differences
- knowledge building
- concept maps
- student learning
- high school
- content analysis
- video games
- learning outcomes
- online discussion forums
- higher education