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A hybrid edge-cloud architecture for reducing on-demand gaming latency.
Sharon Choy
Bernard Wong
Gwendal Simon
Catherine Rosenberg
Published in:
Multim. Syst. (2014)
Keyphrases
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cloud computing
cloud platform
management system
real time
computing platform
edge information
edge detection
virtual environment
video games
data center
edge detector
weighted graph
network architecture
heterogeneous computing
low latency
computer games
software architecture
open source
response time
neural network