Effects of Cartoon Render among Non-Photorealistic Renderers over Online Games.
Jong Seo KimKang-Soo YouHoon-Sung KwakPublished in: CGVR (2007)
Keyphrases
- photorealistic rendering
- photorealistic
- online game
- online gaming
- computer graphics
- hand held
- virtual reality
- range images
- d scene
- highly accurate
- image space
- image acquisition
- complex scenes
- computer games
- point cloud
- image based rendering
- range scans
- vision system
- educational games
- game playing
- dynamic scenes
- real time
- game based learning