Exploring Student Engagement in an Augmented Reality Game.
Nicolaas VanMeertenKeisha VarmaPublished in: CSCL (2017)
Keyphrases
- augmented reality
- student engagement
- video games
- learning games
- game play
- mixed reality
- student learning
- virtual objects
- human computer interaction
- computer games
- game playing
- computer science education
- game development
- game design
- learning experience
- paradigm shift
- real environment
- virtual reality
- educational games
- virtual learning environments
- camera tracking
- head mounted display
- user interface
- serious games
- learning outcomes
- e learning
- tangible interaction