The impact of game-based learning (GBL) on students' motivation, engagement and academic performance on an Arabic language grammar course in higher education.
Mohd Elmagzoub EltahirNajeh AlsalhiSami Al-QatawnehHatem Ahmad AlQudahMazan JaradatPublished in: Educ. Inf. Technol. (2021)
Keyphrases
- game based learning
- higher education
- hong kong
- mobile learning
- arabic language
- information literacy
- game based learning environment
- faculty members
- digital games
- grammar induction
- corporate training
- learning environment
- e learning
- distance learning
- learning technologies
- online learning
- learning outcomes
- instructional strategies
- tertiary education
- blended learning
- learning in higher education
- university students
- educational process
- learning management systems
- learning process
- context free grammars
- learning tools
- game playing
- game design
- chinese language
- video games
- elementary school students
- learning experience
- higher education institutions
- collaborative learning
- educational games
- virtual world
- learning systems
- gender differences
- language learning
- role play
- serious games
- mobile devices
- case study