Effects of the self-regulated strategy within the context of spherical video-based virtual reality on students' learning performances in an art history class.
Weilong WuYen HsuQi-Fan YangJiangjie ChenMorris Siu-Yung JongPublished in: Interact. Learn. Environ. (2023)
Keyphrases
- virtual reality
- students learning
- virtual environment
- three dimensional
- computer graphics
- learning outcomes
- virtual world
- learning strategies
- virtual reality technology
- virtual museum
- learning processes
- interactive virtual
- virtual humans
- virtual space
- image processing
- learning platform
- collaborative virtual environments
- student learning
- machine learning