StarCraft agent strategic training on a large human versus human game replay dataset.

Stefan KristofíkMatús KasásStefan NeupauerPeter Malík
Published in: FedCSIS (2020)
Keyphrases
  • multi agent
  • artificial agents
  • human subjects
  • human behavior
  • human players
  • case study
  • training set
  • intelligent agents
  • training data
  • dynamic environments
  • human users
  • agent interactions
  • opponent modeling