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StarCraft agent strategic training on a large human versus human game replay dataset.
Stefan Kristofík
Matús Kasás
Stefan Neupauer
Peter Malík
Published in:
FedCSIS (2020)
Keyphrases
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multi agent
artificial agents
human subjects
human behavior
human players
case study
training set
intelligent agents
training data
dynamic environments
human users
agent interactions
opponent modeling