Rethinking Defaults: Examining the Effects of Default Camera Height and Angle on Embodied Presence in Cinematic Virtual Reality.
Zhiyuan YuCheng-Hung LoGanlin YangHai-Ning LiangPublished in: HCI (19) (2024)
Keyphrases
- virtual reality
- virtual environment
- default rules
- computer graphics
- three dimensional
- virtual world
- augmented reality
- camera motion
- virtual reality technology
- virtual laboratory
- hand held
- camera calibration
- default reasoning
- field of view
- computer animation
- real time
- visual data mining
- multiple cameras
- structure from motion
- photorealistic
- virtual space
- multi sensory
- virtual reality environments
- default logic
- image processing
- real scenes
- focal length
- multi camera
- multimedia
- interactive virtual