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Efficient GPU rendering of subdivision surfaces using adaptive quadtrees.

Wade BrainerdTheresa FoleyManuel KraemerHenry P. MoretonMatthias Nießner
Published in: ACM Trans. Graph. (2016)
Keyphrases
  • implicit surfaces
  • graphics processors
  • real time
  • three dimensional
  • high quality
  • graphics hardware
  • database systems
  • parallel algorithm
  • surface reconstruction
  • free form
  • surface model
  • ray tracing