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Efficient GPU rendering of subdivision surfaces using adaptive quadtrees.
Wade Brainerd
Theresa Foley
Manuel Kraemer
Henry P. Moreton
Matthias Nießner
Published in:
ACM Trans. Graph. (2016)
Keyphrases
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implicit surfaces
graphics processors
real time
three dimensional
high quality
graphics hardware
database systems
parallel algorithm
surface reconstruction
free form
surface model
ray tracing