Adopting Augmented Reality to Engage Higher Education Students in a Museum University Collection: the Experience at Roma Tre University.
Antonella PoceFrancesca AmenduniCarlo De MedioMara ValenteMaria Rosaria RePublished in: Inf. (2019)
Keyphrases
- higher education
- augmented reality
- open university
- e learning
- hong kong
- faculty members
- distance learning
- higher education institutions
- educational process
- blended learning
- learning technologies
- virtual objects
- learning in higher education
- virtual reality
- mobile learning
- mixed reality
- online learning
- learning management systems
- human computer interaction
- tertiary education
- distance education
- university level
- case study
- user interface
- metadata
- online course
- m learning
- learning experience
- mobile phone
- three dimensional
- multi user virtual environments