Cognition, technology and games for the elderly: An introduction to ELDERGAMES Project.
Luciano GamberiniMariano Alcañiz RayaGiacinto BarresiMalena FabregatFrancisco IbañezLisa ProntuPublished in: PsychNology J. (2006)
Keyphrases
- case study
- data processing
- massively multiplayer online games
- computer games
- nsf funded
- project management
- current status
- artificial intelligence
- data base management
- video games
- ambient intelligence
- pedagogical design
- game theory
- multi agent systems
- technology enhanced
- engineering education
- technology transfer
- participatory design
- key findings
- innovative ways
- primary school
- cognitive abilities
- design requirements
- learning tools
- cognitive science