Teaching the Achiever, Explorer, Socializer, and Killer - Gamification in University Education.
Carsten FußTim SteuerKevin NollAndré MiedePublished in: GameDays (2014)
Keyphrases
- university level
- teaching methods
- e learning
- undergraduate and graduate
- engineering education
- graduate school
- teacher training
- computer science education
- students studying
- faculty members
- hong kong
- higher education
- higher education institutions
- engineering students
- distance learning
- serious games
- distance education
- web based education
- library and information science
- educational technology
- video games
- post secondary
- web based learning
- secondary school
- learning tools
- educational environment
- training program
- introductory computer
- elementary school
- education programs
- game design
- online learning
- interactive learning
- remote laboratories
- educational institutions
- problem based learning
- learning environment
- st century
- school teachers
- educational systems
- information literacy
- virtual laboratory
- user experience
- high school
- academic institutions
- educational process
- computer technology
- learning styles
- science teachers
- learning community
- computing education
- lifelong learning
- learning analytics
- learning sciences
- virtual learning environments
- cooperative learning
- information and communication technologies
- hybrid learning
- mobile learning
- technology enhanced learning
- teaching materials