A design-based approach to augmented reality location-based activities: Investigating immersion in relation to student learning.
Yiannis GeorgiouEleni A. KyzaPublished in: mLearn (2017)
Keyphrases
- knowledge building
- augmented reality
- student learning
- collaborative learning
- tangible interaction
- virtual objects
- user interface
- virtual reality
- mixed reality
- learning games
- learning tools
- human computer interaction
- science instruction
- live video
- real environment
- learning process
- higher education
- design process
- real scenes
- science learning
- virtual environment
- interaction design
- three dimensional
- e learning
- science inquiry
- machine learning
- social networking
- learning experience