Spherical Gaussian Light-field Textures for Fast Precomputed Global Illumination.
Roc R. CurriusDan DoloniusUlf AssarssonErik SintornPublished in: Comput. Graph. Forum (2020)
Keyphrases
- light field
- global illumination
- photorealistic
- ray tracing
- computer graphics
- monte carlo
- multi view
- super resolution
- image based rendering
- image formation
- shape recovery
- structured light
- three dimensional
- image space
- texture images
- highly accurate
- computer vision
- reflectance properties
- scene geometry
- range images
- virtual reality
- image synthesis
- texture mapping
- texture features
- high quality
- complex scenes
- spherical harmonics
- hand held
- input image
- d objects
- high resolution
- image acquisition
- dynamic scenes