An algorithm for computing fingertip positions of a spatial equilibrium grasp with a multifingered hand.
Toru OmataPublished in: IROS (1991)
Keyphrases
- dynamic programming
- objective function
- np hard
- learning algorithm
- optimization algorithm
- worst case
- cost function
- times faster
- experimental evaluation
- high accuracy
- computational complexity
- computational cost
- preprocessing
- detection algorithm
- computationally efficient
- selection algorithm
- spatio temporal
- k means
- optimal solution
- path planning
- decision trees
- convex hull
- clustering method
- data sets
- graph cuts
- input data
- similarity measure
- multi objective
- significant improvement
- lower bound