Volumetric Kombat: a Case Study on Developing a VR Game with Volumetric Video.
Andrew HogueAndrei BoikoPublished in: GEM (2023)
Keyphrases
- three dimensional
- volumetric data
- video data
- multi view stereo reconstruction
- american football
- virtual environment
- multimedia
- virtual world
- video analysis
- case study
- spatial and temporal
- video games
- video database
- video sequences
- online video
- motion estimation
- virtual reality
- video content
- range data
- test bed
- game playing
- volumetric images
- real time