A Comparison of the Fatigue Progression of Eye-Tracked and Motion-Controlled Interaction in Immersive Space.
Lukas Maximilian MasopustDavid BauerSiyuan YaoKwan-Liu MaPublished in: ISMAR (2021)
Keyphrases
- space time
- virtual space
- image sequences
- human computer interaction
- spatio temporal
- virtual reality
- real time
- optical flow
- motion estimation
- motion analysis
- spatial and temporal
- virtual environment
- human motion
- camera motion
- eye tracking
- motion patterns
- low dimensional
- motion detection
- visual perception
- motion tracking
- spatial structure
- head motion
- motion model
- moving objects
- motion segmentation
- video sequences
- optical flow estimation
- virtual characters
- e learning