Production and playback of human figure motion for 3D virtual environments.
John P. GranieriJonathan CrabtreeNorman I. BadlerPublished in: VRAIS (1995)
Keyphrases
- virtual environment
- human figure
- motion capture
- computer graphics
- virtual reality
- human motion
- virtual world
- multi user
- human body
- virtual characters
- role play
- interaction model
- virtual humans
- synthetic characters
- collision detection
- humanoid robot
- space time
- human computer interaction
- multi view
- active learning
- serious games
- camera motion
- real environment
- expert systems
- video sequences
- image sequences