Learning versus researching in a desktop virtual reality: How reception goals influence the processing of uncertain information marked by verbal and visual cues.
Manuela GlaserStefanie AberleStephan SchwanPublished in: Comput. Educ. (2023)
Keyphrases
- virtual reality
- visual cues
- uncertain information
- virtual environment
- computer graphics
- interactive virtual
- image sequences
- reinforcement learning
- low level
- visual information
- machine learning
- virtual world
- computer animation
- range images
- augmented reality
- fuzzy sets
- knowledge representation
- high level
- multimedia
- e learning