What a Tangible Digital Installation for Museums Can Offer to Autistic Children and Their Teachers.
Emanuela MarchettiAndrea ValentePublished in: Int. J. Game Based Learn. (2016)
Keyphrases
- autistic children
- augmented reality
- digital content
- learning environment
- professional development
- learning process
- school teachers
- e learning
- young students
- mental states
- high school
- learning scenarios
- computer games
- learning outcomes
- artificial intelligence
- learning experience
- activities of daily living
- user interface