Using a smartphone game to promote transfer of skills in a real world environment.
Inge DoesburgNiels TaatgenPublished in: CogSci (2016)
Keyphrases
- video games
- game playing
- game theory
- game play
- mobile devices
- computer games
- mobile applications
- game theoretic
- knowledge transfer
- learning objectives
- game design
- nash equilibrium
- neural network
- mobile games
- nash equilibria
- serious games
- educational games
- virtual world
- context aware
- skill development
- social skills
- pursuit evasion
- cooperative game
- autistic children
- higher order thinking skills
- perfect information
- learning games
- game development
- game tree
- online game
- daily life
- transfer learning
- mobile phone
- reinforcement learning