A sparse octree gravitational N-body code that runs entirely on the GPU processor
Jeroen BédorfEvghenii GaburovSimon Portegies ZwartPublished in: CoRR (2011)
Keyphrases
- parallel processing
- processor core
- industry standard
- graphics processing units
- implicit surfaces
- intel xeon
- real time
- human body
- ray casting
- source code
- data structure
- sparse representation
- quadtree
- parallel implementation
- error detection
- graphics hardware
- high dimensional
- computation intensive
- parallel computing
- sparse data
- computer architecture
- address space
- single chip
- gpu accelerated
- multithreading
- parallel computation
- image classification
- general purpose
- instruction set architecture
- gpu implementation
- compressive sensing
- point cloud
- high speed
- d objects
- face recognition