Build It to Understand It: Ludology Meets Narratology in Game Design Space.
Michael MateasAndrew SternPublished in: DiGRA Conference (2005)
Keyphrases
- design space
- game design
- design process
- computer games
- design parameters
- response surface
- design choices
- game theory
- design space exploration
- educational games
- design tools
- search space
- game playing
- foreign language
- video games
- nash equilibrium
- computer vision
- instructional design
- game theoretic
- active learning
- pattern recognition
- case study