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Interactive skeleton extraction for 3D animation using geodesic distances.
Takuya Oda
Yuichi Itoh
Wataru Nakai
Katsuhiro Nomura
Yoshifumi Kitamura
Fumio Kishino
Published in:
SIGGRAPH Research Posters (2006)
Keyphrases
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geodesic distance
skeleton extraction
computer graphics
d mesh
euclidean space
shortest path
manifold learning
euclidean distance
distance metric
geometric structure
distance transform
input image
maximum likelihood